Well this is very interesting. For many years now EA Sports’ FIFA games have been absolutely dominated by pace across the football pitch, fast passing, fast players, that all seemed to work in the past. Now? Not so much, and I couldn’t be any happier.
Every football or soccer fan will know that some teams can play attractive football, some others can’t. Well, from my personal experience with the FIFA 16 demo, this contrast in footballing style has been captured like never before. You look across the world of football and the main stereotypes usually read something like this; Spanish football is technical, English football is fast, Italian football is slow/patient, well this demo provides that perfect balance.
When playing with a side like Barcelona you can spray the ball around with quality, dribble into the pockets and thrive in the spaces that you create. One thing I would say, FIFA’s demos – in my view – never tend to reflect the true feel of the final Fifa 16 coins. However, if EA stick with this structure I think that this game certainly has potential – aside from a passing issue that many gamers have noticed, but we’ll come onto that.
We’ll be looking at all of the positives, negatives, and the biggest talking points surrounding the demo’s gameplay, providing our very own verdict on each change made to FIFA 16.
So, where to start?…
There are a few noticeable changes to the presentation of the game within the demo version, including a new optional “FIFA Trainer” option that hovers over player’s heads. This feature slightly convinces me that EA will stick with the slow and difficult gameplay, because FIFA Trainer will act as an assistant for gamers, suggesting that developers have created this as a way to help struggling gamers find the right passes etc.
The official description for FIFA Trainer: “Learn as you play with an optional graphic overlay that prompts you with gameplay options depending on your Fifa 16 account on the pitch and trainer level. Basic commands get you started, while deeper hints will improve the game of the most skilled players.”
Other new and noticeable features would have to include the coverage of the game itself, providing a more up to date and impressive set of commentary lines. The commentators seem to be very much aware of what is going on during the match, stating useful analysis and statistics in-game.
Personally, I have found that the game can often be pretty inconsistent in its passing quality, so a personal trainer could prove pretty useful for those that are struggling to keep up with the speed of things. Many things are similar to last year’s game in terms of scoreboard etc, however the commentary team’s presentation of statistics is quite a useful upgrade.
There has been a mixed response regarding the changes that EA Sports have made to the passing side of the game, as the consistency of last year’s title has seemingly long been forgotten.
While playing FIFA 15 players would arguably be allowed to play free-flowing, passing football, regardless of the quality of the team in question. For example, teams that are famous for their dazzling football such as Barcelona could be played off the park by literally anybody, simply put, it was a level playing field.
However now, I’m not so sure.
My initial reaction was that the FIFA 16 demo allows the better teams to play around with it, show their quality and dominate as they should. From the games that I’ve had so far, the passing is much more consistent with the likes of Bale, Iniesta and Busquets, whereas when I played with Chelsea for example, John Obi Mikel’s distribution was pretty lacklustre to say the least.
The margin in performance between the small and large teams might well have widened within this title as the emphasis is firmly set on passing quality. FIFA should benefit from this though, allowing domination for the expected favourites, while leaving the door open for shock results. For example/ Last year, there is a high chance that you could start a match with Celtic and pass a club like Barcelona off the park, which isn’t realistic on any difficulty in my view.
There are a few new passing features though, instructions for which can be found below:
– Dummy a Pass: Press and Hold R1/RB
– Bouncing Lob Pass: R1 and Square/ RB and X
– Driven Ground Pass: R1 and X/ RB and A
Something that I have noticed is that the driven ground passes are quite controlled, whereas the standard Y/Triangle pass will probably not serve as a standard pass anymore, but serve their purpose solely as a through ball. Passing needs to be accurate when playing this demo, as loose balls can very easily swing the momentum of the match.